Information Technology that helps save lives
On the eve of the Intel Developer Forum to be held between 13 and 15 September, Intel Corporation shows the role played by various types of computing in the field of disaster management. In a panel discussion moderated by Keri Carkeek, eco-technology strategist at Intel, will discuss the phases of disaster management. Together with experts from the Carkeek be real, with experience on the subject, including:
· Perry Olson, IT risk management and security, Intel
· Michael Bowers, senior director of global emerging strategic response, Mercy Corps *
· Frank Schott, global program manager, * NetHope
· Bob Marshall, president and CEO of Earth Networks *
Carkeek begin the day with an introduction to disaster management, common terminology associated with it and its different phases: mitigation, preparedness and response. It will also provide an overview of how this field will benefit from many innovations in computing. Carkeek and experts invited speakers will cover these issues, before the opening of the Exhibition of Technology, which include more than a dozen pieces related to the area of ??disaster management, from the alert and response to evacuation and traffic management.
The following descriptions are a guide to explore the research projects to be displayed.
Mitigation
Sixty percent of companies that lose their data make mistakes in the 6 months following a desastre1. The research presented focuses on “business continuity” and how to increase resilience to disasters through preventive planning.
Simulation of extreme events of disaster preparedness
Virtual environments are often used for games, but Intel researchers have developed a new software architecture that, when combined with a model of cloud computing, allows applications to scale user experiences beyond existing boundaries. “Distributed Scene Graph” (“Distributed Scene Graph”) is a rich 3-D display based on the cloud, which allows thousands of people participating in a simulated disaster scenario.
The virtual experience helps communities understand what is likely to happen on a large scale using real immersive gaming. Although the game simulates only a fraction of the problems that occur during a disaster (for example, limited communication and transportation problems) the framework can be expanded to add many different simulation engines.
The use of large-scale games online participation extends across the network at a fraction of the cost of existing training exercises. The natural reactions of the participants within the safe confines of the simulated environment can be observed and studied by experts who can create a better decision-making and training tools in the community.