Archive for the ‘eco-technology’ Category
How eco-technology strategy
On the eve of the Intel Developer Forum, held between 13 and 15 September, Intel Corporation shows the role played by various types of computing in the field of disaster management. Moderated by Keri Carkeek, eco-technology strategist for Intel, the roundtable will focus on the phases of disaster management. Together with experts from the Carkeek be real, with experience on the subject, including:
* Perry Olson, IT risk management and security, Intel
* Michael Bowers, senior director of global emergency strategic response, Mercy Corps *
* Frank Schott, director of global program * NetHope
* Bob Marshall, president and CEO of Earth Networks *
Carkeek day begins with an introduction to disaster management, common terminology associated with it, and its different phases, and provides an overview of how this field will benefit from many innovations in computing. Carkeek, as well as invited expert speakers will cover the phases of disaster response, mitigation, preparedness and response, before the opening of the Exhibition of Technology.
The Technology Show features more than a dozen pieces related to the area of ??disaster management, from the alert and response to evacuation and traffic management. The following descriptions are a guide to explore research projects to be displayed.
Mitigation
Sixty percent of companies that lose their data make mistakes in the 6 months following a desastre1. The research presented focuses on “continuity of business” and how to enhance resilience to disasters through preventive planning.
Simulation of extreme events of Disaster Preparedness
Virtual environments are often used for gaming, but Intel researchers have developed a new software architecture that, when combined with a cloud computing model, allows applications to scale user experiences beyond the existing limits. “Distributed Scene Graph” (“Distributed Scene Graph”) is a rich 3-D display based on the cloud, which allows thousands of people participating in a simulated disaster scenario. The virtual experience will help communities understand what is likely to happen on a large scale using immersive gaming serious. Although the game simulates only a fraction of the problems that occur during a disaster (eg, limited communication and transportation problems), the frame can be expanded to add many different simulation engines. The use of large-scale games involving Internet extends through the Internet for a fraction of the cost of existing training exercises. The natural reactions of the participants within the safe confines of the simulated environment can be observed and studied by experts who can create better decision-making and training tools in the community